
Trevor Barnaby
I play the game a lot and have watched atleast a hundred ads for rewards (ads are not forced) and honestly the biggest issue is the knockback and slowness of it. I've had waves last 3 minutes before because of the large enemies attacking before my troops manage to do so, and instantly killing my troops or knocking them back and forcing them to walk over again. If a wave lasts for too long, then automatically speeding it up would make it feel less of a drag to just do nothing for a while.
6 people found this review helpful

Andrew Moffitt
I mean, meh? It's an interesting game with sort-of innovative gameplay, but it's extremely repetitive and there are ads EVERYWHERE. Ads during levels, ads between levels, ads for upgrades, ads for resources, ads for buffs, you name it. And the ads here are REALLY LONG. Many, if not most, exceed 30 seconds. Ultimately, this really isn't worth your time.
11 people found this review helpful

Dakota Sharadin
Meh? Right off the bat it's noticeable that enemies have a longer swing, more noticeable noticeable comparing big minions. Big enemy can swing a half inch to inch away while your big guy can only swing 1/4 to half inch. Enemy scaling is a bit wonky, certain waves in early chapters are much harder than waves later in that same chapter causing premature losses. Resource farming is a bit odd, would rather get xp per minion type to level vs using coins.
7 people found this review helpful